PRIEST
Level | Class Features and Powers |
1 | Faith, Sacred Calling - 2 Prayers, 2 Acts, Healing Light, Purifying Light |
2 | Boost |
3 | Prayer |
4 | Boost |
5 | Act |
6 | Boost |
7 | Prayer |
8 | Boost |
9 | Act |
10 | Higher Calling |
Role: Leader
Armor Proficiencies: Cloth, leather, chain
Weapon Proficiencies: Basic melee, basic ranged
Implement Proficiencies: Holy symbols
Starting Hit Points: 26
Hit Points Gained Per Level: 5
Healing Surges: 10
Bonus Skill: Religion
CLASS FEATURES
FAITH
As a Priest, your ability to call on the miraculous powers of your god(s) depends upon your Faith. You build Faith by using Prayers that smite your foes and bolster your allies. Then, that Faith is used to power Acts, the greatest displays of your deity's might.
When you use a Prayer, increase your Faith pool by the indicated number of points. Similarly, when you use an Act, decrease your Faith pool by the indicated number of points. Your Faith pool cannot drop below 0, and you must have at least as many Faith points as the cost of an Act in order to use it.
You begin each scene with a pool of 0 points, and your Faith pool resets at the end of each scene. Any unused Faith points are lost.
SACRED CALLING
Chose one of the following options:
Call to Battle: Whenever you use a power that allows you or an ally to spend a healing surge, you or that ally gains a +2 power bonus to attack rolls for one round. You also gain proficiency with light shields and heavy shields.
Call to Devotion: Whenever you use a power that allows you or an ally to spend a healing surge, you or that ally regains an additional 5 hit points per tier.
Call to Peace: Whenever you use a power that allows you or an ally to spend a healing surge, you or that ally regains an additional 2d8 hit points per tier. Whenever you deal damage to a bloodied creature, you are stunned for one round.
Healing Light
Divine, Healing
Minor Action – Close burst (5 per tier)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain an additional 1d6 additional hit points per tier, and can make a saving throw.
Special: You can use this power once per scene, plus one additional time per scene per tier.
Purifying Light
Divine, Healing
Minor Action – Close burst (5 per tier)
Target: You or one ally in the burst
Effect: The target can make a saving throw. If the target saves, it gets a +2 bonus to saving throws for one round.
HEROIC PRIEST PRAYERS
Lance of Light
Divine, Implement, Prayer, Radiant
Major Action - Ranged 5
Target: One enemy
Attack vs. Reflex
Hit: 1d8 + (bonus) radiant damage, and the target grants combat advantage for one round.
Faith: You gain 1 point of Faith.
Mark of Reverence
Divine, Implement, Prayer
Major Action - Close burst 1
Target: One or two enemies in the burst
Attack vs. Will
Hit: You push the target 2 squares, and the target is staggered for one round.
Faith: You gain 1 point of Faith.
Righteous Brand
Divine, Prayer, Weapon
Major Action - Melee weapon
Target: One enemy
Attack vs. Armor
Hit: 1[W] + (bonus) damage, and the target grants combat advantage for one round.
Faith: You gain 1 point of Faith.
HEROIC PRIEST ACTS