Druid
Level | Class Features and Powers |
1 | Primal Aspect, Wild Shape, Rampant Growth - 2 Evocations, Anima 4 |
2 | Boost |
3 | 1 Evocation |
4 | Boost |
5 | Anima 6 |
6 | Boost |
7 | 1 Evocation |
8 | Boost |
9 | Anima 8 |
10 | Greater Aspect |
Role: Controller
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Basic melee, basic ranged
Implement Proficiencies: Staves, Totems
Starting Hit Points: 26
Hit Points Gained Per Level: 5
Healing Surges: 10
Bonus Skill: Nature
CLASS FEATURES
RAMPANT GROWTH
You gain the Rampant Growth power:
RAMPANT GROWTH
You gain the Rampant Growth power:
Rampant Growth
Scene – Primal, Zone
Minor Action – Area burst 1 per tier within 5 squares
Effect: The area becomes a zone that lasts until the end of the scene or until you dismiss it as a minor action. The zone is difficult terrain and is partially concealed.
WILD SHAPE
Many druid powers have the Beast Form keyword. Such powers can only be used while your are in beast form. While you are in beast form, you can use powers with the Beast Form keyword, but you cannot use attack or boost powers without the Beast Form keyword.
When you transform into beast form, your equipment melds into your new form, but you drop anything you are holding, except for implements that you can use. Your game statistics do not change, and you continue to gain the benefit of any items you are wearing. You cannot draw or stow anything while in beast form.
You gain the Wild Shape power:
Wild Shape
At-Will – Transformation
Wild Shape
At-Will – Transformation
Minor Action – Personal
Effect: If you are not in Beast Form, you change into Beast Form. If you are in Beast Form, you change back to your regular form. You also shift 1 square.
Special: You can use this power once per round.
Special: You can use this power once per round.
PRIMAL ASPECT
Chose one of the following options:
Aspect of the Guardian: Increase the range of your ranged and area attacks by 5 squares.
Aspect of the Predator: Increase your speed by 1 square.
Aspect of the Swarm: Your poison attacks ignore 5 points of poison resistance per tier, and you treat targets immune to poison as though they had resist 15 poison instead.
HEROIC EVOCATIONS
LEVEL 5 CLASS FEATURESHEROIC EVOCATIONS
Crawling Swarm
Beast Form, Implement, Poison, Primal, Zone
Major Action – Close blast 3
Target: Each creature in the blast
Attack vs. Fortitude
Hit: 1d8 + (bonus) poison damage.
Effect: The area creates a zone that lasts for one round. Enemies in the zone grant combat advantage.
Anima 1
Hit: 1d8 + (bonus) poison damage, and you shift to a square adjacent to the blast.
Anima 2
Effect: The area creates a zone that lasts for one round. Enemies in the zone grant combat advantage, and any enemy that ends its turn in the zone takes 5 damage plus ongoing 5 poison damage (save ends).
Frigid Gust
Cold, Implement, Primal
Major Action – Area burst 1 within 5 squares.
Target: Each creature in the burst
Attack vs. Fortitude
Hit: 1d6 + (bonus) cold damage, and you can slide the target 1 square.
Anima 1
Close blast 5
Hit: 1d6 + (bonus) cold damage, and you can push the target 3 squares.
Hit: 1d6 + (bonus) cold damage, and you can push the target 3 squares.
Anima 2
Close blast 5 or Area burst 1 within 5 squares
Hit: 2d6 + (bonus) cold damage, and you push the target 1 square and knock it prone.
Hit: 2d6 + (bonus) cold damage, and you push the target 1 square and knock it prone.
Grasping Claws
Beast Form, Implement, Primal
Major Action – Melee touch
Target: One creature
Attack vs. Reflex
Hit: 1d8 + (bonus) damage, and the target is slowed for one round.
Anima 1
Target: One or two creatures.
Anima 2
Hit: 1d8 + (bonus) damage, and the target is immobilized for one round.
Hit: 1d8 + (bonus) damage, and the target is immobilized for one round.
Grounding Bolts
Implement, Lightning, Thunder, Primal
Major Action – Ranged 5
Target: One creature
Attack vs. Reflex
Hit: 1d10 + (bonus) lightning and thunder damage, and the target is knocked prone.
Anima 1
Target: One or two creatures
Anima 2
Target: One, two, or three creatures
Magma Burst
Fire, Implement, Primal, Zone
Major Action – Area burst 1 within 5 squares
Target: Each creature in the burst
Attack vs. Reflex
Hit: 1d6 + (bonus) fire damage, and the target is slowed for one round.
Anima 1
Effect: The area creates a zone that lasts for one round. Any creature that enters the zone takes 5 fire damage.
Anima 2
Hit: 2d6 + (bonus) fire damage, and the target is slowed for one round.
Effect: The area creates a zone that lasts for one round. Any creature that enters the zone takes 5 fire damage plus ongoing 5 fire damage and is slowed (save ends both).
Savage Rend
Beast Form, Implement, Primal
Major Action – Melee touch
Target: One creature
Attack vs. Reflex
Hit: 1d8 + (bonus) damage, and you can slide the target 1 square.
Anima 1
Miss: Half damage, and you can slide the target 1 square.
Anima 2
Hit: 2d8 + (bonus) damage, and you can slide the target 2 squares.
Effect: You can shift up to 2 squares and repeat the attack against a second target.
Staggering Flurry
Beast Form, Implement, Primal
Major Action – Melee touch
Target: One creature
Attack vs. Reflex
Hit: 1d8 + (bonus) damage, and the target is staggered for one round.
Anima 1
Hit: 1d8 + (bonus) damage, and the target is dazed for one round.
Anima 2
Effect: You can shift up to 2 squares and repeat the attack against a second target.
Aspect of the Guardian: While you are wearing light armor or no armor, you gain a +1 bonus to your Armor Defense.
Aspect of the Predator: While you are wearing light armor or no armor, your melee attacks deal +1d8 extra damage against any target granting you combat advantage.
Aspect of the Swarm: While you are wearing light armor or no armor, you gain resist 5 to all damage from melee and ranged attacks and vulnerable 5 to all damage from area attacks.
LEVEL 10 CLASS FEATURES
LEVEL 10 CLASS FEATURES
Aspect of the Guardian: When you use Wild Shape to shift into beast form, slide an enemy adjacent to you 1 square.
Aspect of the Predator: When you use Wild Shape to shift into beast form, you can shift an extra square.
Aspect of the Swarm: When you use Wild Shape to shift into beast form, you gain 5 temporary hit points.
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