SLAYER
Level | Class Features and Powers |
1 | Slayer Style, Master-at-Arms - 2 Stances, Power Strike |
2 | Boost |
3 | Assured Destruction, 1 Stance |
4 | Boost |
5 | Improved Slayer Style, Power Strike (3) |
6 | Boost |
7 | 1 Stance |
8 | Boost |
9 | Power Strike (4) |
10 | Greater Slayer Style |
Role: Striker
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Basic melee, advanced melee, basic ranged, advanced ranged
Starting Hit Points: 28
Hit Points Gained Per Level: 5
Healing Surges: 10
Bonus Skill: Athletics or Acrobatics
CLASS FEATURES
SLAYER STYLE
Backstabber Style: Once per turn when you hit a creature granting combat advantage with a light blade or crossbow, you deal +2d6 extra damage per tier.
Marauder Style: You gain proficiency with chain and scale armor. While wielding a two-handed melee weapon, you gain a +5 bonus to damage rolls per tier.
Marauder Style: You gain proficiency with chain and scale armor. While wielding a two-handed melee weapon, you gain a +5 bonus to damage rolls per tier.
Sharpshooter Style: You gain proficiency with hide armor. While wielding a ranged weapon, you gain a +5 bonus to damage rolls per tier.
SLAYER STANCES
Bull's Stance
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you gain a +1 power bonus to the attack rolls of charge attacks
Power Strike: If you use Power Strike on a charge attack, you can either push the target 2 squares or knock it prone.
Duelist's Panache
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, your melee attacks gain combat advantage against enemies that have no other creatures adjacent to them.
Power Strike: If you use Power Strike, you can either swap places with the target, or shift 1 square and pull it 1 square to a square adjacent to you.
Hit and Run
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you use a move action to move, you can also use a standard action to make a basic melee attack once during the move.
Power Strike: If you use Power Strike, the target cannot make opportunity attacks this turn.
Nimble Footwork
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit or miss with a basic attack, you can shift 1 square or move 3 squares.
Power Strike: If you use Power Strike, you can slide the target 2 squares.
Nowhere to Run
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you can count squares of blocking terrain as allies for the purpose of flanking.
Power Strike: If you use Power Strike against a target adjacent to blocking terrain, you knock the target prone.
Piercing Strikes
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, your basic weapon attacks target Reflex instead of Armor
Power Strike: If you use Power Strike, the target takes ongoing 5 damage (save ends).
Reckless Assault
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you deal +1d6 additional damage with basic melee attacks, and you grant combat advantage to all enemies.
Power Strike: If you use Power Strike, you deal an additional +1d6 damage, and take a -2 penalty to all defenses for one round.
Serpent's Swiftness
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you gain a +2 power bonus to speed and a +4 power bonus to all defenses against opportunity attacks.
Power Strike: If you use Power Strike, you can shift half your speed.
Sniper's Stance
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, you ignore cover and concealment with basic ranged attacks, and if you have not moved since before last round, you take only a -4 penalty for total cover or total concealment with basic ranged attacks.
Power Strike: If you use Power Strike with a basic ranged attack and have not moved since before last round, you can slide the target 2 squares or knock it prone.
Twin Arrows
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit with a basic ranged attack, you can make two damage rolls and use either result.
Power Strike: If you use Power Strike, you can also reroll any damage die that comes up as a '1' or '2' until it comes up as something other than a '1' or a '2'.
ASSURED DESTRUCTION
When you roll damage for a melee or ranged weapon attack, reroll any damage die that comes up as a '1' until it comes up as something other than a '1'.
LEVEL 5 CLASS FEATURE
Improved Slayer Style
Backstabber Style:
Marauder Style:
Sharpshooter Style: Your ranged weapon attacks ignore the penalty to hit prone targets, and you gain combat advantage with ranged weapon attacks against prone targets.
ASSURED DESTRUCTION
When you roll damage for a melee or ranged weapon attack, reroll any damage die that comes up as a '1' until it comes up as something other than a '1'.
LEVEL 5 CLASS FEATURE
Improved Slayer Style
Backstabber Style:
Marauder Style:
Sharpshooter Style: Your ranged weapon attacks ignore the penalty to hit prone targets, and you gain combat advantage with ranged weapon attacks against prone targets.
LEVEL 10 CLASS FEATURE
Greater Slayer Style
Backstabber Style: While wielding a light blade or crossbow, increase the bonus to attack rolls you gain from combat advantage to +3.
Marauder Style: Whenever you reduce an enemy to 0 hit points or fewer with an attack, you gain combat advantage for your next attack made before the end of your next turn.
Marauder Style: Whenever you reduce an enemy to 0 hit points or fewer with an attack, you gain combat advantage for your next attack made before the end of your next turn.
Sharpshooter Style: You gain combat advantage for ranged attacks against any enemy flanked by your allies.
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