Paladin
Level | Class Features and Powers |
1 | Defender Aura, Guardian's Light, Faith, Virtue - 2 Prayers, 2 Acts |
2 | Boost |
3 | Prayer |
4 | Boost |
5 | Act |
6 | Boost |
7 | Prayer |
8 | Boost |
9 | Act |
10 | Higher Calling |
Role: Defender
Armor Proficiencies: Cloth, leather, chain, scale, plate, light shields, heavy shields
Weapon Proficiencies: Basic melee, advanced melee, basic ranged
Implement Proficiencies: Holy symbols
Starting Hit Points: 32
Hit Points Gained Per Level: 6
Healing Surges: 14
Bonus Skill: Religion
CLASS FEATURES
FAITH
As a Paladin, your ability to call on the miracles of your god(s) depends upon your Faith. You build Faith by using Prayers that smite your foes and bolster your allies. Then, that Faith is used to power Acts, the greatest displays of your deity's might.
When you use a Prayer, increase your Faith pool by the indicated number of points. Similarly, when you use an Act, decrease your Faith pool by the indicated number of points. Your Faith pool cannot drop below 0, and you must have at least as many Faith points as the cost of an Act in order to use it.
You begin each scene with a pool of 0 points, and your Faith pool resets at the end of each scene. Any unused Faith points are lost.
DEFENDER AURA
Enemies adjacent to you are marked by you.
GUARDIAN'S LIGHT
Whenever an enemy marked by you makes an attack that does not include you or shifts away from you, it takes 5 radiant damage per tier.
PALADIN'S VIRTUE
Choose one of the following options:
Virtue of Hope: You gain the Lay on Hands power.
Virtue of Valor: You gain the Vow of Judgment power.
Virtue of Wisdom: You gain the Touch of Serenity power.
Lay on Hands
Scene – Divine, Healing
Minor Action – Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points. The target regains hit points equal to your healing surge value.
Touch of Serenity
Scene – Divine, Healing
Minor Action – Melee touch
Target: One creature
Effect: End one or two condition on the target that a save could ends.
Vow of Judgment
Scene – Divine, Mark
Minor Action – Melee touch
Target: One enemy
Effect: Until the end of the scene, whenever you attack the target, it is marked by you for one round.
HEROIC PALADIN PRAYERS
Hold Fast
Divine, Prayer, Weapon
Major Action - Melee weapon
Target: One enemy
Attack vs. Armor
Hit: 1[W] + (bonus) damage, and the target is slowed for one round.
Faith: You gain 1 point of Faith.
Valiant Strike
Divine, Prayer, Weapon
Major Action - Melee weapon
Target: One enemy
Attack vs. Armor
Hit: 1[W] + (bonus) damage, and one ally that you can see gains 5 temporary hit points.
Faith: You gain 1 point of Faith.
HEROIC PALADIN ACTS
LEVEL 5 CLASS FEATURE
Divine Grace: You gain a +2 bonus to saving throws.
LEVEL 10 CLASS FEATURE
Virtue of Hope: When you deal damage with Guardian's Light, you gain an equal number of temporary hit points.
Virtue of Valor: Increase the damage you deal with Guardian's Light by 5 per tier.
Virtue of Wisdom: When you deal damage with Guardian's Light, the target is slowed and staggered for one round.
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