RANGER
Level | Class Features and Powers |
1 | Ranger's Focus, Volley, Beast Companion - 2 Stances, Power Strike |
2 | Boost |
3 | Keen Reflexes, 1 Stance |
4 | Boost |
5 | Power Strike (3) |
6 | Boost |
7 | Sniper's Eye, 1 Stance |
8 | Boost |
9 | Power Strike (4) |
10 | Greater Ranger's Focus |
Role: Controller
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Basic melee, basic ranged, advanced melee, advanced ranged
Starting Hit Points: 24
Hit Points Gained Per Level: 5
Healing Surges: 8
Bonus Skill: Athletics
CLASS FEATURES
HUNTER'S STYLE
Choose one of the following:
Hunter: Your beast companion is a wolf.
Scout: Your beast companion is a raptor.
Sentinel: Your beast companion is a bear.
VOLLEY
As a major action, you can make a basic ranged attack against each creature in an area burst 1 within your weapon's range. When you use Power Strike with Volley, you do not apply the extra damage to any target, but you do apply the extra effects of any stance you have currently assumed to each target.
RANGER STANCES
Bestial Pounce
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever your Beast Companion hits with a basic melee attack, it knocks the target prone.
Power Strike: If you use Power Strike, your Beast Companion can make a basic melee attack against a single different target as a free action.
Clever Shot
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit with a basic attack, the target cannot shift for one round.
Power Strike: If you use Power Strike, the target also cannot charge for one round.
Concussion Shot
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit with a basic ranged attack, the target is staggered for one round.
Power Strike: If you use Power Strike, the target is dazed for one round instead.
Feral Protector
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever your Beast Companion hits or misses an enemy with a melee attack, it marks the target for one round.
Power Strike: If you use Power Strike, and the target is adjacent to your Beast Companion, it is marked by your Beast Companion (save ends).
Isolating Assault
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit a target that has no other creatures adjacent to it with a basic attack, it is dazed for one round.
Power Strike: If you use Power Strike and hit only one target, that target is dazed (save ends).
Pin Down
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit with a basic ranged attack, the target is slowed for one round.
Power Strike: If you use Power Strike, you can also knock the target prone.
Predator's Assault
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, squares adjacent to your Beast Companion are difficult terrain for your enemies.
Power Strike: If you use Power Strike, your Beast Companion can make a basic melee attack against a different target as a free action. On a hit, your Beast Companion slides the target 1 square to a square adjacent to it.
Scattershot
At-Will – Stance
Minor Action – Personal
Effect: Until the stance ends, whenever you hit with a basic ranged attack, you can slide the target 1 square.
Power Strike: If you use Power Strike, you can slide the target 3 squares instead.
KEEN REFLEXES
You gain a +4 bonus to initiative rolls.
IMPROVED HUNTER'S FOCUS
Hunter:
Scout: While wearing light armor or no armor, you ignore difficult terrain when you shift.
Sentinel: You gain a +2 bonus to all defenses against Opportunity Attacks.
KEEN REFLEXES
You gain a +4 bonus to initiative rolls.
IMPROVED HUNTER'S FOCUS
Hunter:
Scout: While wearing light armor or no armor, you ignore difficult terrain when you shift.
Sentinel: You gain a +2 bonus to all defenses against Opportunity Attacks.
SNIPER'S EYE
You take only a -2 penalty to attack rolls due to cover and concealment, and only a -4 penalty to attack rolls due to total cover or total concealment.
GREATER HUNTER'S FOCUS
Hunter:
Scout: While wearing light armor or no armor, you gain a +2 bonus to your speed.
Sentinel:
You take only a -2 penalty to attack rolls due to cover and concealment, and only a -4 penalty to attack rolls due to total cover or total concealment.
GREATER HUNTER'S FOCUS
Hunter:
Scout: While wearing light armor or no armor, you gain a +2 bonus to your speed.
Sentinel:
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