Warden
Level | Class Features and Powers |
1 | Wild Blessing, Defender Aura, Nature's Wrath - 2 Evocations, 4 points of Anima |
2 | Boost |
3 | Evocation |
4 | Boost |
5 | 6 points of Anima |
6 | Boost |
7 | Evocation |
8 | Boost |
9 | 8 points of Anima |
10 | Primal Blessing |
Role: Defender
Armor Proficiencies: Cloth, leather, hide, light shields, heavy shields
Weapon Proficiencies: Basic melee, basic ranged, advanced melee, advanced ranged
Starting Hit Points: 36
Hit Points Gained Per Level: 7
Healing Surges: 12
Bonus Skill: Nature
CLASS FEATURES
DEFENDER AURA
Enemies adjacent to you are marked by you.
NATURE'S WRATH
Whenever an adjacent enemy marked by you makes an attack that does not include you or shifts away from you can make a basic melee attack against that enemy as an immediate interrupt.
WARDEN HEROIC EVOCATIONS
DEFENDER AURA
Enemies adjacent to you are marked by you.
NATURE'S WRATH
Whenever an adjacent enemy marked by you makes an attack that does not include you or shifts away from you can make a basic melee attack against that enemy as an immediate interrupt.
WARDEN HEROIC EVOCATIONS
Earthen Grasp
Aura, Primal, Weapon
Major Action – Melee weapon
Target: One creature
Attack vs. Armor
Hit: 1[W] + (bonus) damage, and the target is slowed for one round.
Anima 1
Close burst 1
Target: Each creature in the burst
Target: Each creature in the burst
Anima 2
Effect: You gain an aura 1 that lasts for one round. The aura is difficult terrain for your enemies.
Effect: You gain an aura 1 that lasts for one round. The aura is difficult terrain for your enemies.
Guardian Hunter
Primal, Weapon
Major Action – Melee weapon
Target: One creature
Attack vs. Armor
Hit: 1[W] + (bonus) damage, and for one round, whenever the target shifts or moves, you can shift 2 squares as an immediate reaction.
Anima 1
Miss: For one round, whenever the target shifts or moves, you can shift 1 square as an immediate reaction.
Anima 2
Anima 2
Close burst 1
Target: Each enemy in the burst
Target: Each enemy in the burst
Oaken Resilience
Aura, Primal, Weapon
Major Action – Melee weapon
Target: One creature
Attack vs. Armor
Hit: 1[W] + (bonus) damage, and you gain 5 temporary hit points.
Anima 1
Hit: 1[W] + (bonus) damage, and you can make a saving throw.
Anima 2
Anima 2
Effect: You gain an aura 1 that lasts for one round. Your allies have resist 5 to all damage while in the aura.
Thorn Strike
Primal, Weapon
Major Action – Melee 2
Target: One creature
Attack vs. Armor
Hit: 1[W] + (bonus) damage, and you pull the target 1 square.
Anima 1
Melee 3
Anima 2
Anima 2
Target: One or two creatures
No comments:
Post a Comment