Saturday, April 28, 2012

Warden

Warden

Level
Class Features and Powers
1
Wild Blessing, Defender Aura, Nature's Wrath - 2 Evocations, 4 points of Anima
2
Boost
3
Evocation
4
Boost
5
6 points of Anima
6
Boost
7
Evocation
8
Boost
9
8 points of Anima
10
Primal Blessing

Role: Defender

Armor Proficiencies: Cloth, leather, hide, light shields, heavy shields
Weapon Proficiencies: Basic melee, basic ranged, advanced melee, advanced ranged

Starting Hit Points: 36
Hit Points Gained Per Level: 7
Healing Surges: 12

Bonus Skill: Nature

CLASS FEATURES

DEFENDER AURA
Enemies adjacent to you are marked by you.

NATURE'S WRATH
Whenever an adjacent enemy marked by you makes an attack that does not include you or shifts away from you can make a basic melee attack against that enemy as an immediate interrupt.

WARDEN HEROIC EVOCATIONS

Earthen Grasp
 Aura, Primal, Weapon
 Major Action – Melee weapon
 Target: One creature
 Attack vs. Armor
 Hit: 1[W] + (bonus) damage, and the target is slowed for one round.
Anima 1
 Close burst 1
 Target: Each creature in the burst
Anima 2
 Effect: You gain an aura 1 that lasts for one round. The aura is difficult terrain for your enemies.

Guardian Hunter
 Primal, Weapon
 Major Action – Melee weapon
 Target: One creature
 Attack vs. Armor
 Hit: 1[W] + (bonus) damage, and for one round, whenever the target shifts or moves, you can shift 2 squares as an immediate reaction.
Anima 1
 Miss: For one round, whenever the target shifts or moves, you can shift 1 square as an immediate reaction.
Anima 2
 Close burst 1
 Target: Each enemy in the burst

Oaken Resilience
 Aura, Primal, Weapon
 Major Action – Melee weapon
 Target: One creature
 Attack vs. Armor
 Hit: 1[W] + (bonus) damage, and you gain 5 temporary hit points.
Anima 1
  Hit: 1[W] + (bonus) damage, and you can make a saving throw.
Anima 2
 Effect: You gain an aura 1 that lasts for one round. Your allies have resist 5 to all damage while in the aura.

Thorn Strike
 Primal, Weapon
 Major Action – Melee 2
 Target: One creature
 Attack vs. Armor
 Hit: 1[W] + (bonus) damage, and you pull the target 1 square.
Anima 1
  Melee 3
Anima 2
 Target: One or two creatures

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