ARCANE WEAVE
Casting powerful spells involves weaving together incredible arcane energies in complex patterns that few understand and even fewer truly master. In addition to skill and concentration, this also takes time.
Spells have a Weave Time: this is how many rounds it takes to summon and shape the energy needed to cast the spell. To cast a spell, first decide which spell you will cast. Then, once during each of your turns, you can Weave the spell as a free action. After a number of turns equal to the Weave Time of the spell, it becomes avaliable to cast as a major action. You don't have to cast the spell right away, but you cannot Weave more than one spell at a time.
If you end your turn without Weaving, the Weave Time of any spell you were Weaving resets. However, you do not actually expend the spell use until the spell is cast, so if you stop Weaving a spell in order to start on a new one, it does not count towards the uses of the spell.
Weaving a spell does not stop you from taking your normal compliment of actions, and you can use Cantrips, boosts, and any other abilities normally. The only exception is that you cannot Weave more than one spell at a time.
REPEAT WEAVING
The more the universe is manipulated by arccane power, the greater its resistance to such manipulation. This makes casting the same spell many times more difficult each time, which in turn means that it takes longer.
Each time in a chapter that you cast a spell, the Weave Time of that spell increases by 1 round until the end of the chapter. This increase only applies to further casts of that specific spell: the Weave Times of other spells you know are only increased by casting those spells.
If a spell has no effect (it misses all targets and does not have a miss effect, or because all targets are immune to the effects of the spell) then its casting does not increase the Weave Time of later casts.
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